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This is a whole Fifteen-like puzzle recreation. As you in all probability already know, Fifteen is a tile based mostly recreation the place these are positioned randomly over a sq. board.
The participant’s aim is to revive the preliminary configuration transferring the tiles subsequent to the empty cell.
Game supply code is totally commented and offers to the programmer the chance to configure a variety of points, reminiscent of:
– The board’s dimension, not solely when it comes to width and top pixels, but additionally the variety of rows and columns, giving the chance to create new difficult video games.
– The background picture of the board.
– The texture picture used to create sub-regions for tiles.
– Color and alpha values for each board and tiles.
– Board shadow to acquire very spectacular outcomes.
– Number labels on every tile, with customized font and colour.
– Animations length.
– Callbacks for each recreation occasion (Board solved, tile touches, tile swipes and others).
Each setting is structured to be utilized anytime through the play. I added additionally some helpful helper capabilities to govern pictures, so it turns into very simple, for instance, to resize the tile’s texture and align it to the board width or top.
Game makes use of iOS storyboards and consists of two views and it’s focused for each iPhone and iPad with traditional and retina shows.
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