Flappy Blueprint – The Ultimate Template in iOS10 and Swift 3

Flappy Blueprint – The Ultimate Template in iOS10 and Swift 3

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Fully up to date to assist iOS10, Swift 3 and Xcode 8!

This supply code is maintained, up to date and supported since 2014!

One Reskin already featured 247 occasions on the App Store!!! See particulars under.

Watch the video right here: https://www.youtube.com/embed/KyQL7kJalNY

Flappy Blueprint 3 is our most superior and most cherished supply code simply but.

We have constructed it from the bottom up with SpriteKit & Swift 3!

Besides the superior options you might be used to from Flappy Blueprint 1.x.x and 2.x.x listed below are a few of the new ones in this latest model:

  • assist for iOS10, iPhone7, iPhone7 Plus and iPad Pro
  • wealthy native notifications
  • digital foreign money
  • added AdMob Banner
  • added iCloud assist so customers could restore their cash on new gadgets
  • v.3.x.x makes use of the identical photos as v.2.x.x so that you don’t need to redo them

For a full change log please scroll down and check out the 50+ adjustments  :)

Interested in arrange or what number of photos are there to be modified? Good information: Download theRESOURCES NEEDED FOR RESKIN from here.

Flappy Blueprint Two has been submitted to the App Store by a bunch of our clients. Check out certainly one of them:

Featured by Apple: Fluttering Birds https://itunes.apple.com/ro/app/fluttering-birds/id999745127?mt=8 Give it a take a look at-drive  :)  

I’ll allow you to on a bit of secret. The monumental cash doesn’t come from Ad Networks or a awful Remove Ads In App Purchase. immense cash comes from a correct monetization system that rests on these three pillars:

  • Free to Play
  • Immersive Gameplay
  • Virtual Currency

I’m sick and bored with listening to from builders, who say that they’ll purchase a supply code, throw in a couple of advertisements right here and there and then count on to hit it monumental. If you might be certainly one of them, you’ll have to wait rather a lot to see the cash rolling in. If you’re certainly one of them and need to maintain doing factor like that… than please cease studying proper now, and please don’t purchase Flappy Blueprint, imagine me, it’s not for you. But if you happen to do know that In App Purchases rule, than this supply code is a should.

Let’s check out the goodies Flappy Blueprint 3 has to give you. If you haven’t taken a have a look at the screenshots supplied above but, than this can be a good time to take action. It covers a lot of the options however let’s speak a bit of bit extra about them. Or simply check out this tour. All of the options coated right here can be found in Flappy Blueprint 3! Watch the video right here: https://www.youtube.com/embed/hIW2VaylqCI

The principal function of Flappy Blueprint 3 is to be a straightforward to flip and extremely changing app.

If you want what the Top Grossing video games on the App Store are doing than you’ll LOVE this supply code. I can proudly and indisputably say that: Flappy Blueprint 3 is the Ultimate App with a Powerful Monetization System. I repeat: Powerful Monetization System. This is what the entire different Flappy Birds and even the good Flappy Bird missed. Forget about all the opposite supply codes on the market, as a result of Flappy Blueprint covers all of it:

  • Built in Shop with Virtual Currency, 8 Characters, 3 Boosts, 7 Gadgets, 5 Coin Packs and extra
  • iCloud assist for straightforward consumer restores of cash
  • Game Center assist with leaderboard
  • Chartboost, AdMob
  • More apps web page (from Chartboost)
  • Toggle Music and Sound FX on/off
  • Rate performance
  • Collect cash while you fly
  • Dynamically generated gameplay, so you’ll by no means need to play the identical stage ever
  • Oh, did I neglect to say that it’s Universal? Yes it’s for each iPhone and iPad.
  • Much, way more superior options…
  • Optimized for iOS10, Swift 3!

I’ve warned you:) This isn’t youngster’s play. Flappy Blueprint Two is a prime notch, A+ supply code that isn’t for everyone. You must be completely positively satisfied that these three issues (Free to Play, Immersive Gameplay and Virtual Currency) are the proper pillars for essentially the most highly effective monetization system an app can have in 2016. I’m satisfied. Are you?

iOS10 Ready! Written in Swift 3!

We have taken a really shut look and reverse engineered video games like Clash of Clans, Candy Crush Saga and Jetpack Joyride. We have taken that data and put it into Flappy Blueprint. That is why it’s the final app and it has a Powerful Monetization System. “It pays to buy good source code.” 

iOS10 Ready! Written in Swift 3! 

Take a have a look at what number of photos you should change: Download the RESOURCES NEEDED FOR RESKIN from here. What are you ready for? Over 40 happy clients. A+ supply code from Rebeloper. Awesome Support (simply learn the feedback part). This supply code is a should in your portfolio.

CHANGE LOG

3.0.6 – (06.09.2017) – CRITICAL

  • Fixed “Random Pipes not showing 3rd pipe at all” challenge. (File modified: GameScene.swift -> modified line 311)

3.0.5 – (01.09.2017) – CRITICAL

  • Fixed Less Pipes gadget challenge. (File modified: GameScene.swift -> modified line 582)

3.0.4 – (20.05.2017) – CRITICAL

  • Fixed “Going to Settings” not working in iOS10 (Files modified: Info.plist – eliminated ‘prefs’ URL Type; GameViewController.swift)

3.0.3 – (06.11.2016) – CRITICAL

  • Fixed Play On Coins challenge. (File modified: GameScene.swift -> modified line 750)

3.0.2 – (25.10.2016) – OPTIONAL

  • Added capability so as to add Music Attribution or Copyright Text in the Settings Scene. (Files modified: Settings.swift; Setup.swift -> added strains strains 234 – 236)

3.0.1 – (16.09.2016) – CRITICAL

  • Fixed iCloud challenge: consumer was compelled to Sign in into iCloud to make use of the app. Now the consumer could select to signal in into iCloud. (Files modified: GameViewController.swift -> strains 320 – 347)
  • Moved MKStoreKitConfigs.plist into the Setup Group
  • Added two new ingredient to Info.plist: Privacy – Bluetooth Peripheral Usage Description, Privacy – Calendars Usage Description

3.0.0 – (13.09.2016) – CRITICAL

  • Updated to iOS 10, Swift 3, Xcode 3 – THIS IS A BRAND NEW PROJECT THAT IS NOT COMPATIBLE WITH OLDER VERSIONS – learn documentation

2.8.1 – (08.08.2016) – CRITICAL

  • Fixed uncommon / random case of chook freezing on first play (file modified: Gameplay.m – beginGameWithScore:andCoins: and touchBegan:WithEven: strategies)

2.8.0 – (08.06.2016) – CRITICAL

  • Updated iCloud features from ‘fetchRecordWithID:’ to not use the recordID and use ‘performQuery’ as a substitute (file modified: RootViewControllerInterface.m)
  • Added assist for consumer to signal in later to iCloud (information modified: Options.ccb, Options.m, AppDelegate.m, RootViewControllerInterface.m, Info.plist) IMPORTANT: MAJOR CHANGES HAVE BEEN MADE !!! YOU WILL HAVE TO START YOUR UPDATE WITH THIS NEW VERSION !!!

2.7.0 – (14.05.2016) – CRITICAL

  • Added iCloud assist to make sure restoring of the consumer course of and to keep away from rejection from the Apple Review Team due to Guideline 10.6: Your app makes use of middleman foreign money to buy gadgets that perform as non-consumable merchandise however doesn’t embrace a restore mechanism. Users restore transactions to take care of entry to content material that they’ve already bought. SEE THE “How to Set Up iCloud” PDF TO SET UP YOUR CODE – (information modified: AppDelegate.m, GameOver.m, ShopBoosts.m, ShopCharacters.m, ShopCoinsContents.m, ShopGadgets.m, RootViewControllerInterface.h/m; added information: FlappyBlueprintTwo.entitlements, CloudKit.framework)

2.6.0 – (20.04.2016) – CRITICAL

  • Removed Nextpeer as a result of will probably be discontinued on October 1, 2016

2.5.0 – (14.12.2015) – OPTIONAL

  • Added Fyber (information modified: Info.plist, Defaults.h, PlistManager.m, FlappyBlueprintTwoSettings.plist, AppDelegate.m ; added information: fyber-sdk-lib, FyberCocos2dHelper.h/.m, CoreLocation.framewrok, CoreTelephony.framework)

2.4.1 – (15.01.2016) – CRITICAL

  • Fixed Coins Label bug (information modified: Gameplay.m line 748 to [[NSUserDefaults standardUserDefaults] setInteger:presentCoins forKey:theCurrentCoins]; )

2.4.0 – (23.10.2015) – CRITICAL

  • Changed the Shop Scene

Files Added:

  • ShopCoinsContents.ccb
  • ButtonShopCoinsElementBuy.png
  • ButtonShopCoinsElementRestore.png
  • ShopCoinsFactorBackground.png
  • ShopCoinsContents.h
  • ShopCoinsContents.m

Files Changed:

  • ShopCoins.ccb
  • ShopCoins.m
  • AdvancedSetings.h

2.3.0 – (16.09.2015) – CRITICAL

  • Updated to iOS9

2.2.1 – (17.05.2015) – CRITICAL

  • Fixed crash when beginning gameplay (added line 238 in AppDelegate.m)

2.2.0 – (17.04.2015) – CRITICAL

  • Updated Cocos2d to v.3.4.9
  • Fixed errors resulting from new Validations (No Common Blocks set to YES)

2.1.4

  • up to date SpriteBuilder challenge to repair challenge on iPhone 6 Plus Devices the place buttons the place lower off by the display screen
  • adjustments in code to repair the problem above

2.1.3

  • up to date to SpriteBuilder 1.3.6
  • If you have got an already arrange 3.Zero challenge all it’s important to do is:
  • improve it while you open it in SpriteBuilder
  • delete/transfer to trash the backup of Cocos2d from right here: Source/libs
  • in Xcode delete the Images.xcassets folder situated right here: libs/cocos2d.xcodeproj/exterior/SSZipArchive.xcodeproj/Example/Resources

2.1.2

  • added Header Search Paths to Build Settings (that is vital for In App Purchases)
  • mounted typos in Flurry logs

2.1.1

  • Fixed bug: purchased characters/devices weren’t Equipped routinely if a “higher” character/gadget has already been bought (modified information: AppDelegate.m, ShopCharacters.m and ShopGadgets.m )

2.1.0 IMPORTANT: You might want to replace SpriteBuilder to v.1.3.5. NOTE: This replace is vital for you ONLY if you happen to want to use SpriteBuilder (ex. change art work)

  • up to date to SpriteBuilder v.1.3.5 and Cocos2d v.3.3 – this can be a main replace (Flappy Blueprint Two v.2.0.5 works ONLY with SpriteBuilder v.1.2; Flappy Blueprint Two v.2.1.Zero works ONLY with SpriteBuilder v.1.3.5+)
  • minor bug repair with Pause System

2.0.5

  • mounted “implicit conversion” warnings (in Gameplay.m)
  • mounted bug with counting system logic identified by appstones Thread #48873

This bug occurred in very particular circumstances, none the much less it’s a bug. If you might be already in the reskinning course of, than please change the Gameplay.m file situated in the Source folder. Thanks once more for appstones for the thorough testing and the superior suggestions of this bug. 2.0.4

  • mounted bug with pause system (when pausing and tapping on the display screen flap sound would play)

This is a minor repair. If you might be already in the reskinning course of, than please change the Gameplay.m file situated in the Source folder. 2.0.3

  • moved the Pause button to the underside of the display screen so it may be reached extra simply
  • mounted typo in Equipping Characters Alert
  • improved taking of Screenshot for share

2.0.2

  • mounted challenge with gameplay components on iPhone6
  • added Test First Launch flag to AdvancedSettings.h (when testing in simulator)
  • added new GameOverPanelNewBest.png (with out white borders)
  • moved Background Music solely to Gameplay
  • eliminated pointless defines from AdvancedSettings.h
  • mounted zOrder of rating and Boost buttons in Gameplay
  • added iTuneArtwork photos to Resources folder
  • added scrolling metropolis again
  • digital gadgets (characters and devices) equip at time of buy
  • added Pause button and performance to Gameplay
  • set Local Push Notification Time To Wait to 600 seconds

2.0.1 – please, learn fastidiously earlier than updating from v.1.x.x IMPORTANT: this can be a new app, don’t delete your present app if you don’t want to improve or want to maintain the adjustments you made to the unique 1.x.x model

  • rebuilt the app from floor up with Cocos2d 3.2.1 and SpriteBuilder 1.2.1
  • added assist for Done
  • added Local Notifications with 10 message texts
  • added “question for User Permission” alert for Local Notifications for iOS8+
  • eliminated all achievements (there was an excessive amount of problem setting them up in iTunesConnect and little ROI)
  • added new Flurry Analytics occasions (it’s best to create a brand new app in your Flurry dashboard for this model)
  • added and up to date to iOS8+ UIActivityViewController for richer sharing choices (now you could share with iMessage, Mail, Twitter and Facebook; additionally you could use AirDrop, save the screenshot taken of your gameplay, print it; do all the pieces cool {that a} UIActivityViewcontroller has to supply)
  • added screenshot of gameplay for sharing
  • decreased the variety of pipes (in random mode) from 10 to 3
  • decreased the variety of characters from 11 to eight
  • eliminated assist for AppLovin
  • eliminated assist for AdMob
  • up to date Media.xcassets (icons & launch photos) to newest iPhone6 and iPhone6+ necessities
  • modified .ttf font to BMFont
  • moved More Apps, Sound On/Off and Rate buttons to an Options Scene
  • added button to Main Menu for Options Scene
  • eliminated “currently equipped bird” from Main Menu
  • eliminated “tilt effect” from Main Menu
  • eliminated sound when chook passes hole
  • eliminated scroll from Shop Scenes
  • eliminated description of merchandise
  • changed SVProgressHUD with ProgressHUD (was interfering with Nextpeer SDK and ProgressHUD appears cooler with flat colours)
  • eliminated “Loading…” progress hud on Gameplay launch (Coocs2d doesn’t lag for an entire second when launching gameplay whereas SpriteKit did lag)
  • modified performance of Head Star: now pipes do present up, however the chook doesn’t collide into them until time runs out
  • added countdown for Boosts in gameplay
  • eliminated metropolis and clouds from gameplay
  • modified Nextpeer Ranking Display from vertical to horizontal
  • tweaked remaining blast of chook (now it doesn’t collide into pipes)
  • tweaked chook flight to raised resemble of the flight of the unique Flappy Bird
  • pipes now will be of any form ( not simply rects as in SpriteKit model) due to the options of SpriteBuilder
  • tweak simply measurement of the chook in SpriteBuilder
  • added “Unequip Gadget” button to Gadget Shop
  • added Vungle advert community (to present Chartboost and RevMob)
  • added capability to tweak advertisements frequency (see Done)
  • added immoralge picture to indicate New Best Score
  • eliminated tutorial from startning of Gameplay
  • made transition from “Play On” button pushed a lot smoother (now the chook doesn’t fall as soon as the button is pushed)
  • added capability to make use of Boosts after Revive
  • mounted alignment issues on completely different gadgets in Game Over Scene with the panel
  • made the code extra readable, organized Xcode information in simple to know folders
  • decreased the variety of photos (made the app measurement considerably smaller)
  • changed the ConfigureMe.h file with using Done and the AdvancedSettings.h file
  • photos at the moment are retina by default
  • up to date each picture to a brand new recent look
  • up to date all third social gathering SDKs, libraries and associated code (Chartboost, RevMob, Vungle, Flurry, Soomla Store, iRate, Game Center Manager)
  • modified iRate take a look at app to The Impossible Game
  • up to date README look

2.0. – up to date Chartboost SDK to five.0.1 – up to date code to assist latest Chartboost SDK – up to date Nextpeer SDK to 1.7.3 – up to date AdMob SDK to six.11-2.1 – up to date AppLovin SDK – up to date Flurry SDK to five.3.0 – up to date RevMob SDK – eliminated RevMob Test Mode from code (to be enabled/disabled on the location any more) – mounted preliminary hole top 1.9.1. – mounted drawback of Continue panel not showing – commented out code relating Sharing in ShopMenuViewController 1.9. – eliminated share for cash incentive due to new Apple Guidelines Section 2.25: https://developer.apple.com/appstore/resources/app… 1.8. – up to date Chartboost SDK to v 4.4.1 and modified code to assist it 1.7.2. – mounted SVProgressHUD “Loading…” not showing when “Play” button is tapped 1.7.1. – added replace directions for the Nextpeer framework to the ConfigureMe.h file – mounted dimensions of ClothesItem12.png – minor Nextpeer repair in MyScene.m – SOOMSEC change in the ConfigureMe.h file 1.7. IMPORTANT: You might want to create a brand new challenge. Flappy Blueprint v.1.6.3 can’t be up to date the previous vogue option to v.1.7 due to the quantity of options added. So begin with a clean, new challenge of v.1.7.  – FEATURE: Added AdMob Banner advertisements. 1.6.3. – IMPORTANT BUG FIX: RevMob Placement IDs at the moment are right (see documentation web page 34 or strains 840 – 894 in ConfigureMe.h file) 1.6.2. – Fixed typo in ConfigureMe.h file (line 331) – Fixed typo in MyScene.m file (line 1023) 1.6.1. IMPORTANT: You might want to create a brand new challenge. Flappy Blueprint v.1.6 can’t be up to date the previous vogue option to v.1.6 due to the quantity of options added. So begin with a clean, new challenge of v.1.6.1. – IMPORTANT BUG FIX: Remove AppLovin Ads when consumer buys the “No More Ads” in app buy – FEATURE: Ads will be proven when app enters foreground – FEATURE: AppLovin advertisements can now be enabled/disabled in the same old 3 locations (Home, Shop, Game Over) 1.6. IMPORTANT: You might want to create a brand new challenge. Flappy Blueprint v.1.5 can’t be up to date the previous vogue option to v.1.5 due to the quantity of options added. So begin with a clean, new challenge of v.1.6. – FEATURE: Added AppLovin – FEATURE: Added capability to allow/disable PAIRED random pipes 1.5. IMPORTANT: You might want to create a brand new challenge. Flappy Blueprint v.1.Four can’t be up to date the previous vogue option to v.1.Four due to the quantity of options added. So begin with a clean, new challenge of v.1.5. – FEATURE: Added All Coins button on Home Screen (inquire ofed by nm9913) – FEATURE: Added Share for Coins button on Main Shop Screen (inquire ofed by nm9913) – Fixed Continue Panel challenge relating to cash (monumental thanks for Minoush82 for testing, discovering and reporting this bug to us) – Minor fixes right here and there  1.4. IMPORTANT: You might want to create a brand new challenge. Flappy Blueprint v.1.3 can’t be up to date the previous vogue option to v.1.3 due to the quantity of options added. So begin with a clean, new challenge of v.1.4. This is our remaining replace relating to options. We will replace for under vital fixes. – FEATURE: Added floating impact to chook on “Get Ready” display screen – FEATURE: Added progress hud to play button – FEATURE: Added choice to cover “More Apps” button – Added a short description of the challenge folder construction and information in the Documentation – Updated documentation to v.1.4. – Fixed challenge when typically pipes overlap cash when increase is activated  1.3. IMPORTANT: You might want to create a brand new challenge. Flappy Blueprint v.1.2 can’t be up to date the previous vogue option to v.1.3 due to the quantity of options added. So begin with a clean, new challenge of v.1.3. – FEATURE: displaying geared up chook on principal menu display screen – FEATURE: added Incentive to Share On Game Over Scene by giving a certain quantity of cash (10) if the consumer shares his rating on Facebook/Twitter with the management of the variety of occasions this may be performed – FEATURE: created Continue Panel (Revive) with choice to proceed sport for a certain quantity of cash (after participant has died) – FEATURE: added capability for randomized photos for pipes – FEATURE: added tilt impact on principal menu background and buttons as in CandyMeleon – FEATURE: added Multiplayer with Nextpeer – added Head Start Boost Activated textual content, Super Head Start Boost Activated textual content, Use Final Blast textual content – added starburst when coin is picked up – minor bug fixes right here and there 1.2. – Fixed Sound FX off bug – Updated Soomla iOS Store (02.04.2014.) – Updated RevMob to 7.4.7 (2014/04/03) – Updated Chartboost to Version 4.2 (Mar. 25, 2014) – Updated Flurry (viPhone 4.4.0) (03.04.2014.) – Fixed Chartboost (v.4.2) location warnings – Cleaned code from commented out junk 1.1. – Changed chookx_x.png file sizes from 50×40 px to 100×80 px – bChanged “Lorem ipsum” textual content to significant ones in Clothes description – Fixed linker flag errors from third social gathering frameworks and libraries (Chartboost, RevMob and Flurry) – Added capability to tweak store title and all cash label top – Fixed Shop Boosts button alignment – Changed the store garments product photos measurement from 110×110 px to 150×150 px. 1.0. – Initial launch.

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