Opposite | iOS Words Puzzle Game Application

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Opposite | iOS Words Puzzle Game Application - 1
Opposite | iOS Words Puzzle Game Application - 2
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Overview

Opposite is a superb resolution for individuals who have to shortly construct a cellular sport to play with phrases wherever you’re.


Read Mobile and Web tutorials online


Android version of Opposite template


Opposite video preview on youtube


online documentation for Opposite

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Description

Opposite is a full-working template (UI + Source Code) the place you must guess phrases and their opposites. Each stage reveals a touch to assist gamers guessing the two phrases.
There is a button that lets you inquire of assist to your mates by Email, SMS or social networks – the app takes a screenshot of your present sport standing and affords the selection to share it.

The Admin can add as many phrases as he desires within the supply code – they’re easy arrays of Strings – so far as the phrases don’t exceed 6 characters in size.

This template can be multi-language, it comes with 2 pre-defined languages (English and Italian), only for demo functions. The Admin can add different languages.

The design is clear, code is commented and undertaking folders and recordsdata are effectively organized within the bundle.

• Check out the Features part under to see what this app does.
• Read the online Documentation to discover ways to configure the template’s options.
• Keep a watch to the Change Log on the underside of this web page when an replace will get launched.

Extended License

As per Envato Marketplace Terms, the Extended License applies to all purposes that cost cash to their customers. In case your customers won’t be charged of cash via your personal model of this app, you possibly can nonetheless purchase it underneath a Regular license.
Therefore, you have to purchase this template underneath and Extended License in case your plans are both a number of of the next:

  • Add In-App Purchase or every other Payment Gateway within the supply code and publish the app without spending a dime on the App/Play Store – NOTE: If you wish to publish your personal model of this software for FREE solely, then you possibly can nonetheless purchase it underneath a Regular License.
  • Publish this software as a PAID app on the App Store.
  • Transfer the dwell app of your personal verison of this app on the App/Play Store to a different proprietor by promoting your possession on flippa.com or comparable marketplaces.

IMPORTANT: You are NOT allowed to promote or share the unique supply code of this template wherever as a result of copyright infringement

Features

iOS Swift language – Native Xcode undertaking – Edit the template as you would like with the ability of Xcode and Swift.

Storyboard, iOS 9.zero and above, Universal – Run your app on all iOS units

Scramble phrases and their opposites – Swipe over the collored areas on the underside of the display to pick characters and compose the best phrases to win the spherical.

Multi-language – Check the documentation to discover ways to add additional languages within the app.

AdMob Interstitial advertisements – Get some income from full-screen commercial banners

Modern, clear design – The UI has been rigorously crafted to supply the perfect person expertise to your purchasers.

Online Documentation – Read the intensive information of this template to have the ability to configure it correctly.

PSD icons included within the bundle – App and buttons icons are saved right into a PSD folder, for simple picture alternative.

Requirements

The newest official model of Xcode – Beta variations of an IDE often by no means work 100% correctly, and the code of this app has been written utilizing the most recent official model of Xcode and you may obtain it from the Mac App Store. You should use it and keep away from Betas.

An Apple Mac laptop, up to date to its newest OS model – It’s all the time good to maintain your macOS updated, expertise retains rising and I observe its adjustments, in addition to updating my templates each time a brand new OS will get launched.

An Apple Developer Account with an energetic iOS Development Program – This is required so that you can publish apps on the iTunes App Store. You can nonetheless edit this template on code with out that account, however you received’t be capable to run it in your actual iOS machine because you’ll want a Team ID.

Basic data of Xcode and Swift language – You don’t have to be a talented or skilled developer, anyway it’s really useful to have not less than the fundamental data of what you’re coping with, so as to have the ability to customise this template and publish your purposes on the App Store.

An energetic AdMob account – Unless you wish to take away advertisements on this app, you want to join an AdMob account to show them.

An actual machine to check the app earlier than submitting it to the App Store – iOS Simulators might fail throughout checks, they don’t seem to be dependable as an actual machine is, so I strongly suggest you to all the time run this software on an actual telephone/pill. This can be prompt by Apple’s official Guidelines.

Change Log

April 24, 2020

- Updated the GoogleMobileAdverts framework recordsdata into the 'AdMob' folder:  eliminated the outdated .framework recordsdata within the 'Frameworks' folder in Xcode and imported the brand new ones - this could repair the UIWebView warning message from Apple after submitting the app on the App Store

September 24, 2019

- Updated to Xcode 11, iOS 13
- Added a 'Launch Screen.storyboard' file to the undertaking and customised it with an ImageView that incorporates the 'launch_screen' ImageSet - which was added into the 'Assets.xcassets' folder
- Assigned the 'Launch Screen' storyboard file to the 'Launch Screen File' subject within the General tab 
- Removed the 'LaunchImage' folder from the Assets.xcassets one
- Removed the row referred to as 'Asset Catalog Launch Image Set Name - LaunchImage' from Build Settings
- Added this line of code above all situations of 'current(vc, animated: true, completion: nil)' as a result of iOS 13 new Modal system:
    vc.modalPresentationStyle = .fullScreen

** PLEASE NOTE: You may even see a bunch of Buildtime warnings whereas operating the app in your machine by way of Xcode, saying:
"Auto Layout Localization: Views without any layout constraints may clip their content or overlap other views".
 Do not fear about it, simply ignore these warnings - they are not errors - and the app will nonetheless work completely and the design will not get tousled.

March 29, 2019

- Updated to Xcode 10.2, Swift 5

March 22, 2019

- Updated AdMob SDK to 7.42.zero model, which implies that I've added the next .frameworks recordsdata to the undertaking:
   • GoogleMobileAdverts.framework
   • GoogleAppMeasurement.framework
   • GoogleUtilities.framework
   • nanopb.framework

- Added the "-ObjC" worth within the 'Other Linker Flag' row within the 'Build Settings' tab
- Added 'import GoogleMobileAdverts' on the highest of the 'AppDelegate.swift' file
- Added the next code into the 'didFinishLaunchingWithOptions() delegate operate within the 'Appdelegate.swift' file:
    // Initialize AdMob
    GADMobileAdverts.sharedInstance().begin(completionHandler: nil)

- Updated the Documentation

February 3, 2019

- First launch, iOS 9.zero and above
- Native Xcode undertaking, UIKit, Swift language
- Compatible with all iOS units

Support

For any assist requests, please contact me via my Profile’s Contact Form

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